Do not reroll blindly
Wait until you know whether a trait fits the unit role and your progression stage.
Traits / reroll planning
Understand trait decisions before spending reroll resources. This page keeps effects and rates separate from opinion until verified.
| Item | Status | Note |
|---|---|---|
| Trait names | Needs verification | Check exact spelling and source before publishing. |
| Effects / rates | Needs verification | Do not invent percentages or effect values. |
| Reroll priority | Needs verification | Tie advice to player stage and unit role, not generic hype. |
Wait until you know whether a trait fits the unit role and your progression stage.
Damage, economy, range, speed, or support value can matter differently by mode.
Trait values can change after patches; stale guides can cost rare materials.
This guide does not cover scripts, auto-farming, or rule-breaking methods.
The best trait depends on verified effects, unit role, mode, and progression stage. Exact names need verification before publication.
Usually beginners should avoid spending rare reroll resources until they understand unit value and progression bottlenecks.